Company
About VberAI
VberAI builds AI-native production tools for games and visual content—from in-editor MCP plugins to AI Studio and online matting.
Our goal is to shorten the path from design intent to shippable assets inside the engines and workflows teams already use.
Products
What we build
A connected stack: engine automation, collaborative design, and ready-to-use online tools.
Game Engine MCP
Unity, Godot, and Cocos Creator plugins that let AI agents work inside your project.
AI Studio
Design canvas, asset pipelines, and agent-assisted editing for game and UI production.
AI Super Matting
High-quality background removal and cutouts for marketing art, sprites, and texture prep.
Plans & credits
Subscriptions and credit packs for Studio, MCP seats, and API usage.
Approach
How VberAI works
We focus on production outcomes—not generic chat—by meeting developers inside their toolchain.
In-editor MCP
Agents read and modify real scenes, prefabs, and project settings through Model Context Protocol servers tied to each engine.
Design-to-engine pipeline
Bring PSD, Figma, and reference art into AI Studio, iterate with agents, and export structured output for engine import.
Built for commercial use
Licensed subscriptions, API keys, and enterprise inquiries—so teams can standardize on VberAI across projects.
Who it's for
Teams and workflows we serve
From solo creators to small studios and art pods—anyone shipping interactive content under time pressure.
Indie developers
Prototype faster, automate repetitive engine tasks, and polish marketing assets without a large art bench.
Game studios
Standardize MCP workflows across Unity, Godot, or Cocos projects with shared credits and API access.
Artists & technical artists
Batch matting, scene iteration in Studio, and hand-off ready layers for the rest of the team.
Common workflows
- —Batch cutouts for characters, UI, and store assets with consistent edges.
- —Iterate layouts and props in AI Studio, then sync outcomes to engine projects.
- —Use natural language in the editor to scaffold scenes, wire components, or run project-specific tools.
Legal
Operator & contact
VberAI is operated by XINGYUN NETWORK LTD. Product development and customer support serve global game and design teams.
Support is available through the contact form, in-app help, and the channels listed on our contact page.
- Brand
- VberAI
- Legal entity
- XINGYUN NETWORK LTD
- Registered address
- Newark, DE, United States
- support@vberai.com
Product lines
What we ship today
Each product line releases on its own schedule—see the changelog for version history.
- 01Game Engine MCP for Unity, Godot, and Cocos Creator (2.x & 3.x)
- 02AI Studio design platform with agent-assisted workflows
- 03AI Super Matting and the online tools catalog
- 04Developer API reference, product documentation, and VberAI Classroom
Resources
Keep exploring
Documentation and release notes live outside this page so they stay up to date.
Work with VberAI
Questions about licensing, enterprise rollout, or partnerships? Reach out—or start from the plan that fits your team.